Our dictionary is based off of the SSD dictionary, we may have renamed / removed / changes or upgraded some of the moves in the dictionary to fit our way of doing dressage however they are pretty much the same as every otther clubs dictionary to avoid confusion. When it comes to alignments and gaps we are very strict on teaching all of our members the gaps we use so that we don't need to continously explain and remind them of it, the gaps and alignments displayed below are the ones we use most of the time.  

Halt_Alignment_
NTT
One_Horse
Walk_Alignment_
Trot_Alignment_
Canter_Alignment_

Halt ━ NTT gaps:while halted, riders stand nose-to-tail.


Line ━ While lined up, riders stand nose-to-tail.


Walk ━ OT gaps:while walking, riders ride using overlapped tail gaps.


One Horse ━ HH gaps:when riding one horse gaps in any gait, riders will ride with half a horse gap.


Trot ━ ST gaps:while trotting, riders ride in saddles touching gaps.


Canter ━ FI gaps:while cantering, riders ride fully inside the rider in front.


Extended ━ FI gaps:while riding the extended canter, riders ride fully inside the rider in front.


Gallop ━ FI gaps:while galloping, riders ride fully inside the rider in front.

NOTES

One of the things we continously remind our members of is the screen delay. Screen delay is something everyone experience, just different amount and doesn't affect all of us but it does to some of us, it messes up the line and can cause the timing to fall behind. Depending on internet quality, weather, and so on, everyone has a slightly different amount of screen delay, but it mostly stays the same for any individual.


If you experience screen delay badly that you are very off or later than everybody else in the line, we would recommend trying different tactics to fix that issue.


It can help by going when you hear the G in the GO instead of waiting for the whole GO, and always remember that you will be first to do the move on your screen than everybody else since that also has to do with screen delay. Therefore its important to let the Instructor know if you don't know a move rather than doing a random move or waiting for the rest of the line to do the move and then you follow - best way to learn is to mess up and learn from that, by asking you will be reminded of the moves and that can help you to remember that to the next times - even if you are unsure your brain will enventually know the move.


When doing dressage at the trot, the average amount of screen delay everyone has is one horse-length, so everyone needs to stay one horse above the rest of the line.


We think the best way of helping someone improve their gaps/timing and so on is to individually tell them if they need to move forward or backward. Of course start by asking them to stay one horse ahead, but because everyone has slightly different screen delay, everyone will have to be a slightly different amount ahead.


Give individual feedback until your riders learn what rule they personally need to use for good alignment, and then encourage them to fix their alignment on their own.

When riding in Comb Alignment, you should be NTT in front of the line leader. You must therefore ensure that you stay a horse's length in front of the leader when riding shoulder to shoulder from the observer.


It's important to change camera angles depending on what you are doing. In riding routes where it is required to find specific tracks or different "markers", it is important to turn the camera so that you can see the ground, this means that the rider gets a good overview and can perform the riding route nicely.

In the riding arena there are lots of lines, they include shadows, lighter parts, stones and dots. The different lines are important to learn as it helps riders to ride straight, be accurate and precise in their riding paths.


The middle line runs between A and C and is a clear shaded line and a row of bright dots. The square track runs along with light dots around the entire riding arena.

ARENA KEY

The purple dots reference the meter points.
The lines running from K/M and F/H are the dye lines.
The dark outer lines are the arena edges.
The bold lines running from A/C and E/B are the mid lines.